Either/Or: Live the rest of your life alone or in jail?

Once inside, they befriend tattooed Yakuza and form the basis of a hilarious sitcom.

Recently I stumbled across this eyebrow-raising article. In Japan, a country with the world’s oldest average age, the number of senior citizens committing crimes is on the rise — primarily because they are lonely. It seems that socially disconnected seniors would prefer the stability and community of prison over the more metaphorical solitary confinement of their later years.

Boy, those grandkids must feel record-breaking levels of guilty.

Would you choose living the rest of your life effectively alone, or living the rest of your life in prison?

What could change your answer? Do you think you’d feel differently as you age?

 

Review: Firewatch – Why do we associate escaping into nature with “figuring it all out”?

There is no fire-fighting in this game. Only fire-watching. Respect the restraint.

There is no fire-fighting in this game. Only fire-watching. Respect the restraint.

 

As an adult male that begrudgingly accepts the label “gamer” — I play them regularly, I follow the latest releases — my favorite movement in games right now is toward shorter, more focused narrative games. Games that steer away from grand adventure and intense action and tell intimate interactive stories. Games that feel like they’re made by adults, and for an adult sensibility; games that don’t require lightning reflexes or hours of dedication to enjoy or excel in. Gone Home, Her Story, SOMA, and The Beginner’s Guide are some of my favorite recent examples, and now currently, Firewatch.

The setup: main character Henry flees a difficult relationship situation to work in a fire lookout tower for the park service in Wyoming. It’s beautiful, isolated, and lonely, but for his boss and eventual friend Delilah on the other end of the handheld radio.

Playing the game consists of exploring your patch of forest, dealing with minor problems (some which later become major ones), and getting to know the woman on the other end of the radio as you do your jobs. There’s some excitement, definitely some mystery and tension, but no fighting, racing, collecting, or puzzle-solving like other games you might play. You can’t die or lose. You can’t even jump.

But it’s moving, it’s human, it’s beautiful both visually (the scenery, lighting and color palettes are spectacular) and emotionally. It feels grown-up, which so few video games manage to do. And at least for me, it made me think about my life and my relationships, which almost no games do. So, based on the big-boy ideas dealt with in Firewatch, two topics for discussion*:

(*saving the others that might spoil surprises in the game)

 

Henry takes the job as a fire lookout to get away from a tough relationship, needing time to think and sort out his life.

Why do we associate going out into nature with figuring out our lives?
Aside from quiet and lack of distraction, what are we looking for when we “get away from it all”?
Aside from nice landscapes that make good photos, what is the emotional benefit of “natural beauty”?

 

Henry “meets” Delilah over the radio, and for the rest of the game she’s really your only other point of human contact.

Have you ever become friends with someone you’d never met in person?
How did they become your friend?
How was your friendship with them different than with people you have met?

Review: Anomalisa – When have you felt the most lonely or disconnected?

Hotel hallways: the loneliest places in the universe.

Hotel hallways: the loneliest places in the universe.

 

We’re not supposed to like Michael Stone in Anomalisa. This beautiful stop-motion film, from the byzantine mind of Charlie Kaufman, might impress us with its craft, might make us laugh at its absurdity, but it doesn’t want us to root for its main character Michael. Michael may be at the center of the film, but he is also its villain. It’s a cautionary tale.

The film deals with loneliness, that feeling that sometimes creeps in that we’re somehow apart from and different than everyone else, that we’re tortured and misunderstood and experiencing some special sort of malaise that’s specific to us while everyone else goes on happily living.

Anomalisa confronts us with this phenomenon of both self-absorbtion and self-doubt at once, captures the emptiness it leaves in our hearts by creating a beautiful visual metaphor of Michael’s worldview in which everyone looks and sounds like the same bland person. His perspective shows us at our worst. And yet he gives a lovely speech (as a renowned expert in customer service) about striving to see each person’s individuality, their complexity, their personal pains and failings, that maybe Michael can’t quite live up to himself but must in his heart believe to be true. His speech, even if he can’t practice what he preaches, represents us at our best. Kaufman knows this, and shows us his anxiety of falling on the wrong side of the divide.

 

When do you feel loneliest or most disconnected from the world and the people around you, not so much physically, but emotionally?
Has anything ever made you feel at a distance from the rest of the world, as if removed from or different than everyone else?
How do you combat that feeling and try to see others as people, not a sea of “everyone else”? Does it work? Does it make life better?